Turbocross is the new gamemode which was introduced in Rule Change 7. Turbocross has been described by many as a mode which returns Super MNC to the original Monday Night Combat's approximate game speed.

These are the new features of Turbocross:
- Higher lethality - Health set to Super Crossfire level 15, damage even higher.
- Rebuildable Turrets - nubs come back after 3 minutes
- All throw and momentum push distances increased by 25%
- Faster Movement of Bots and Pros
- No passive health and damage improvements as you level up
- Pros still level up to enable skill upgrading.
- Prebuilt turret setup per lane:
- Front - Level 3 Lazer Blazer
- Middle - Turret nub
- Moneyball - Level 3 RockIt
- Turrets that are prebuilt on the map now have shields that once taken down, do not come back. Player built turrets do not have shields.
- More powerful Jackbots
- "March of the Jackbots" starts at 15 minutes
- Respawn times are initially very fast but increase as the game goes on.
- No one hit kills, but pretty close!
- CC and XP awards are calculated differently but in the same approximate rate as Super Crossfire
- Products and Endorsements are still enabled.
- Health regeneration takes a longer time to start but recovers much more quickly.
- Juice heals you to full.
- Breach bots still spawn the same way as Super Crossfire, although they move faster.