Monday Night Combat Wiki

It's new map week in Super Monday Night Combat! Gun Mountain has been added to the map rotation. Gun Mountain features a new hazard: The Shelly Cannons. They are the giant guns of Gun Mountain. They cost $750, recharge every 2 1/2 minutes, and will shell the enemy half of the map.


Monday Night Fever http://www.youtube.com/watch?v=m45IOTCdQgA

We are also launching our first set of Flair! Flair are small pieces of... well... flair that you can place on your Pro. Currently only a chest slot is available but we will expand the system in future updates. Check it out!


New Rules

  • Moneyball: Damaging the Moneyball now adds 1 second to the current shield reset time with a maximum of 20 seconds, instead of automatically setting the shield reset to 20 seconds.
  • Base Turrets: Damaging Base Turrets now adds 1 second to the current shield reset time with a maximum of 40 seconds, instead of automatically setting the shield reset to 40 seconds.
  • Improved the store menu. Added larger icons. Added full uniform, head, torso, and leg filters for uniforms.
  • Added "Match Found" sound will now play when the game window is not in the foreground. This can be turned off in the options menu.
  • Added a button to hide chat in the minimized chat bar.
  • Changed maximum custom classes from 15 total to 5 per Pro. If you currently have more than 5 for a Pro, you will keep what you have.
  • Added the ability to delete custom Pros.
  • Improved readability of highlighted item in UI drop down lists.
  • Clicking on "Help" now takes into account what screen you are on.
  • Uniform items are now broken out into full uniform, head, torso and legs.
  • Player's Agent/Free Agent status is now displayed in your Profile. You are a Free Agent until you purchase something via real money. After that you become an Agent and can use Steam trading.
  • Death Recap UI now shows only the last 12 seconds worth of damage, giving you a better idea of how you died.
  • Added new effect for critical headshots.

Bug Fixes

  • Fixed clicking on the game window when it does not have focus issuing a click at the last position the mouse was at when it last had focus.
  • Fixed a failure to get Friends List with certain names.

Bundles

  • New Bundle: 15 Pieces of Flair
  • New Bundle: Monday Night Fever

Flair

  • Added Flair: Flair are small items you can place on your Pro. Currently there is only chest pieces but this will expand in the future.
  • Added Flair to Post-Game Prizes
  • New Flair: Bullseye
  • New Flair: Franky
  • New Flair: Gracie
  • New Flair: Rainbow
  • New Flair: Target
  • New Flair: Magic Fart
  • New Flair: Peace
  • New Flair: Skull Haze
  • New Flair: Skull Crack
  • New Flair: Derpycorn
  • New Flair: Tiki
  • New Flair: Ammo and Bacon
  • New Flair: Bacon Strips
  • New Flair: Assassin Mudflap
  • New Flair: Big Angry Beaver

Products

  • At'em Bomb: Removed from Post-Game Prizes because it's free.
  • All Magnet: Now changes the priority of pulling churros based on your current health.
  • Bot Buster: Fixed bonus from not resetting when the player respawned, making it so that only the first 100 bots ever added an effect.

Downtown Spunky Arena

  • Continued art revisions.
  • Optimized some of the art for better client performance.

Gun Mountain

  • New map: Gun Mountain
  • New hazard for Gun Mountain only: Shelly Cannons - $750 to use, 2 1/2 minute cooldown, shells the enemy side of the map.

Loco Moco Arena

  • Fixed a hole in Icemen base at the outer edge of map where Pros could get stuck.

Assassin

  • New Taunt: Monday Night Fever
  • Shuriken Launcher: Radius 8 -> 16 - Should fix some instances of the shurikens doing no damage.

Assault

  • New Taunt: Monday Night Fever

Captain Spark

  • New Taunt: Monday Night Fever
  • New Uniform: Captain Romance

Cheston

  • New Taunt: Monday Night Fever

Combat Girl

  • New Taunt: Monday Night Fever

Gunner

  • New Taunt: Monday Night Fever
  • Gunner Deploy: Initial armor now increases with upgrade level: 125/250/300/400
  • Gunner Deploy: Headshot protection now activates at the start of the deploy, and deactivates at the end of the deploy pack up animation.
  • Minigun and Dual Minigun: Spin down time: 2 -> 4
  • Minigun and Dual Minigun: No longer sets spin to 0 when using slam or juice. If you slam or juice with the weapon spun up, you will only lose a little spin.
  • Minigun and Dual Minigun: Reloading now removes any spin up.

Gunslinger

  • New Taunt: Monday Night Fever
  • Knee Cap: Range: 2304 -> 2048

Karl

  • New Taunt: Monday Night Fever

Leo

  • New Taunt: Monday Night Fever
  • Venice Defense: Added death explosion and no longer stays on ground after its death.
  • Mona Laser: Explosive damage: 40 -> 55
  • Mona Laser: Damage: 55 -> 65
  • Mona Laser: Range: 2048/3072 -> 1536/2560
  • Mona Laser: Alt Fire recovery per damage: 0.075 -> 0.08
  • Mona Laser: Alt Fire heal will now heal friendly Combat Kitties, Firebases, and Venice Defenses.

Megabeth

  • New Taunt: Monday Night Fever
  • Rocket Ma'am: Optimized the rocket trail.

Sniper

  • New Taunt: Monday Night Fever

Support

  • New Taunt: Monday Night Fever
  • Firebase: Now has its own death effect.
  • Firebase: Slightly improved the look.

Tank

  • New Taunt: Monday Night Fever
  • Tank Shield: No longer protects Tank from the Annihilator or Ejectors.

Veteran

  • New Taunt: Monday Night Fever

Wascot

  • New Taunt: Monday Night Fever