We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. No queuing, no waiting, you just jump in and try stuff out!
New Rules
- Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat.
- Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game.
- Pros you cannot use are now shown grayed out in the Character Picker.
- Increased mouse sensitivity slider range.
- GG Stack & Chip Valvano: Character Specific call outs added.
- GG Stack & Chip Valvano: Streak VO changes.
- GG Stack & Chip Valvano: More Commercial VO added.
- Added blue-yellow nameplate option for those who have troubles seeing red-green.
- Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros.
- Improved wording on Play menu buttons.
- Updated MP landing menu: separated out Super Crossfire options from Training options.
- First Blood, Multikills, Kill Streaks, now send a message to everyone.
- Annihilator Ready message now sent to everyone.
- Respawn times now increase after the 30 minute mark.
- Increased Post-Game Prize drop rate of Uniform parts.
- Updated resolution options adding 1366x768 and 1360x768.
- Improved descriptions for Pros.
- Improved the camera while dead. Especially when the taunter dies while they are taunting you.
- Juice Boxes now give 1/5 of the juice back rather than 1/4.
Bug Fixes
- Fixed store taunts not updating correctly.
- Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected.
- Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane.
- Fixed accepting an invite not always cancelling previous Match Making attempts.
- Fixed light shaft on item pick ups sometimes lingering.
- Fixed Play button being on some screens where it wasn't needed.
- Fixed some older Uniforms not previewing properly in the inventory screen.
- Fixed Chickey's egg effect from not always playing.
- Fixed rare issue with both Moneyballs being destroyed at the exact same time.
Bundles
- New Bundle: Triple Threat: Commando Style - On sale for the first week!
- New Bundle: Action Heroes
Products
- All Magnet: Range 768 -> 640
- Massive Air: Minimum level 6 -> 1
- Massive Air: Air Control: 1 -> 0.8
Downtown Spunky Arena
- Continued art improvements.
- Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner.
- Modified bot spawner collision to prevent Spark from getting stuck inside.
- Fixed some collision issues on the Icemen's side.
Bots
- Fuji Bots: Now, once again, drops 2 juice boxes instead of 1 juice and 1 churro.
- Fuji Bots: Now drop an additional armor pick up.
- Jackbot XL: Projectiles now do knockback and turn off Assault's Fly.
- Jackbot XL: Speed 350 -> 400
- Black Jacks: No longer appear as turrets in the overhead camera.
- Jackbots: Post - 25 minute mark: Only spawn once 60 seconds instead of once every 40 seconds.
- Jackbots: Post - 25 minute mark: Now swap lanes every 5 minutes.
- Jackbots: Post - 25 minute mark: Now additionally spawn on the opposite lane when the Moneyball is down.
- Fuji Bots: Post - 25 minute mark: Now spawn more Fujis in between Jackbot spawns.
Assassin
- Smoke Bomb: Bot Stun Duration: 4 -> 3
- Leap: 75% of the effect of a slow debuff is now applied to jump velocity.
- Normalized headshot detection radius with all other Pros.
Assault
- Assault Bomb: Headcrab bonus 250 -> 50
Captain Spark
- New Uniform: Captain Buzz
- New Uniform: Captain Sparkle
- New Weapon: Sparkle Voltage Spike
- Arc Flash: 75% of the effect of a slow debuff is now applied to Arc Flash distance.
- Voltage Spike: Alt fire: Now only gains charges from Voltage Spike hits.
- Voltage Spike: Alt fire: Damage: 50 -> 45
- Voltage Spike: Fixed selecting a Pro other than Captain Spark, then switching to Captain Spark breaking his Voltage Spike alt-fire skill.
- Normalized headshot detection radius with all other Pros.
Cheston
- Bananas Monihan: Fixed typo in the description.
Gunner
- Taunts: You may now choose a taunt for Dual Miniguns separate from the Minigun.
- Deploy: Armor Pulse Time: 1 -> 0.75
Karl
- Mr. Destructoid: Fixed a typo in his description.
- Short Circuit: Projectile Speed: 1000/2000/2500/3072 -> 3072/3072/3072/3072
Leo
- New Taunt: I Invented That Kick
- Mona Laser: Range: Full Damage/Min Damage 1536/2560 -> 2560/3072
- Venice Defense: Recall button now becomes active only after Venice Defense is fully deployed and teleport button charges.
- Venice Defense: Recall can no longer be used after Venice Defense is destroyed.
Megabeth
- Shoot the Moon: Cooldown: 40/27/20/15 -> 20/14/10/7.5
- Shoot the Moon: No longer starts cooldown until skill finishes.
- Shoot the Moon: Jump Velocity: 1024 -> 1300
Sniper
- Trap: Upgrade level 4 no longer locks out skills for its victims.
- Trap: Max: 1/1/2/2 -> 1/1/1/2
- Trap: Freeze & Slow Duration: 1.5/1.5/1.5/1.5 -> 1/1/1.5/1.5
- Trap: No longer able to be destroyed by friendly damage.
- Trap: Fixed sometimes being partially embedded in the ground.
- Normalized headshot detection radius with all other Pros.
Support
- Healing: money 0.1 -> 0.05
- Air Strike: Now does bonus damage when attached to players (Ground Zero), even under cover: 50
Veteran
- Alt Fire Slam: Slow Duration 3 -> 1.5
- Alt Fire Slam: Fixed slam not affecting Jackbots
- Ka-Klaw: Targets can now use air control when grabbed, allowing them to 'struggle' against it. Air control for the target is reduced as the Ka-Klaw is upgraded.
Wascot
- Coin Launcher: Coins now damage himself.
- Coin Launcher: Coins are now team colored only for allied players.
- Normalized headshot detection radius with all other Pros.
- Shifty Shuffle: Now ends upon a successful counter-grapple.