Monday Night Combat Wiki

New Features

  • New Endorsements customizations in the Locker Room.
  • New art in the death screen.
  • New range indicators for Firebases and Combat Kitties.
  • New skill button cooldown indicators.
  • Various new sounds and sound scapes
  • Various new icons
  • New Turret indicators on the HUD Bot display

Loco Moco Arena

  • New wall art in the upper area
  • Players can no longer stand on thin walls

“Unnamed” Arena

  • Geometry changes
  • Added more Vending Machines
  • Added working time clocks

Assassin

  • Assassin health bar now seen when she takes damage while cloaked
  • Smoke Bomb: Cooldown: 60/30/20/15 -> 45/26/20/15
  • Cloak: Full Recovery: 30/15/10/7.5 -> 20/14/10/7.5
  • Mega Jump: 30/15/10/7.5 -> 15/10/7.5/6

Assault

  • Fly: Full Recovery: 60/30/20/15 -> 45/26/20/15
  • Charge: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5

Cheston

  • New animations including run and grapple
  • Roar: No longer slows enemies
  • Roar: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Roar: Heal Self: 100/150/200/250 -> 50/75/100/125
  • Roar: Heal Allies: 50/75/100/125 -> 25/37/50/63
  • Rampage: Removed auto-steering
  • Rampage: Damage: 40/60/80/100 -> 80/120/160/200
  • Explosive Barrel: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5

Combat Girl

  • Combat Kitties: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6
  • Fortify: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Combat Laser: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Added Bot Rating to Combat Kitties which will improve their damage vs bots as the Combat Girl levels up

Gunslinger

  • Rifle: Zoom Spread Modifier: 0.001 -> 0.25
  • Knee Cap: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5

Gunner

  • Deploy: Gunners can no longer take headshots while deployed at any upgrade level.
  • Deploy: Gunners now have an armor giving aura around them when they deploy, armor given is increased with upgrade level.
  • Deploy: No longer recovers while deployed
  • Deploy: Crit Chance: 5 -> 10
  • Deploy: Cooldown: 12/12/12/12 -> 20/14/10/7.5
  • Ground Slam: Cooldown 30/15/10/7.5 -> 20/14/10/7.5
  • Rocket: Cooldown: 30/20/15/10 -> 20/14/10/7.5

Karl

  • Junior: Speed after track: 128/256/512/768 -> 450/525/600/768
  • Junior: Lifetime before track: 9.75 -> 30/14/10/7.5
  • Junior: Added visual detect range for owning player
  • Junior: Cooldown: 30/20/15/10 -> 20/14/10/7.5
  • Junior: Added in team color
  • Short Circuit: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Prop Hop: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6

Sniper

  • Sniper Grapple: All upgrade levels throw.
  • Sniper Grapple: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6
  • Flak: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Traps: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6

Support

  • Firebase: Pressing the firebase button after it is deployed will now destroy the firebase from anywhere
  • Firebase: No skill recovery when firebase is destroyed via button press
  • Firebase: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Firebase: Health Recovery Aura (upgrade level 4) Radius: 512 -> 768
  • Firebase: Damage multiplier while deploying: 2 -> 1.5
  • Firebase: Deploy time: 1.5 -> 3
  • Added Bot Rating to the Firebase which will improve its damage vs bots as the Support levels up
  • Over Clock: Increases speed and skill recovery for Support, does not recover itself while Over Clock is active.
  • Over Clock: Cooldown: 30/20/15/10 -> 20/14/10/7.5
  • Air Strike: Cooldown: 60/30/20/15 -> 40/26/20/15

Tank

  • Product Grenade: Cooldown: 30/20/15/10 -> 20/14/10/7.5
  • Tank Charge: Cooldown: 30/20/15/10 -> 20/14/10/7.5
  • Tank Shield: Cooldown: 60/30/20/15 -> 40/26/20/15

Veteran

  • Ka-Claw: Cooldown 30/15/10/7.5 -> 20/14/10/7.5
  • Skid Row Throw: Cooldown: 60/30/20/15 -> 40/26/20/15
  • Pain Train: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5

Bots

  • Bots no longer stop for enemy bots or players when near the end of their path.
  • Gremlins now show their health bar when shot
  • Jackbot: No longer stop to fire at enemy bots or players.
  • Jackbot: Health 30000 -> 40000
  • Jackbot: Sight Range: 4096 -> 2048
  • Jackbot: Slam Radius: 1024 -> 1536
  • FujiBot: Damage: 75 -> 150
  • FujiBot: Fire Interval: 1 -> 0.5
  • FujiBot: Bot Rating: 6 -> 3

Turrets

  • RockIt Turret: Damage: 240 -> 500
  • RockIt Turret: Health: 25000 -> 30000
  • RockIt Turret: Bot Rating: 1 -> 0.5

Misc Changes

  • Turrets no longer switch to bots when they are currently firing at a player. *Players must move out of range to force them to switch targets.
  • Moneyball: Health: 35000 -> 30000
  • Moneyball: Shield Respawn Time: 14 -> 20
  • Moneyball: Money per damage done min/max: 1/1 -> ½
  • Improved skin rendering while in shadow

Bug Fixes

  • Fixed Combat Girl from being able to throw out more Combat Kitties than she should be.
  • Fixed issue with players getting locked in place or not being able to use *Ejectors after multiple players tried to access it at one time.
  • Fixed healer weapons jumping targets as you released the fire button.
  • Fixed some issues with how skill buttons were displayed. Button states should be much more apparent.
  • Fixed issue on Firebases that would revert the Firebase back to their base range after an Over Clock.
  • Fixed some delays in voice chat.
  • Fixed Air Strike sound from playing after it was gone.
  • Fixed some more issues with rejoining games.
  • Fixed issue with damage direction indicators sticking around after death.
  • Fixed bad upgrade information in the Sniper’s Offensive Passive.
  • Fixed getting stuck by holding scoreboard and tapping ESC multiple times.
  • Fixed some visual artifacts on the healing weapons.