New Features
- New Pro Cheston
- New unnamed map
- New death screen that shows off who killed you, two assisters, the types and the amount of damage done to you
- Added a lot of new sounds
- Added various new icons to replace old or missing ones
- Added targeting lasers to all turrets so players know at whom they are firing
- Added in range indicators to owners of Firebases/Combat Kitties
- Added in quick chat menu. Default key is 'v', menu options 0-9.
Cheston
- Primary Weapon: Tommy Gun, Alt Fire: Banana throw that will cause players to fall over
- Secondary Weapon: Melee weapon: The Family Jewel, Alt Fire: Damage Grapple
- Roar: Heals and speeds up allies in an area around Cheston, slows enemies
- Exploding Barrel: Cheston throws a barrel that will roll on the ground until it hits a wall or an enemy, then creating a burning explosion
- Rampage: Cheston goes down on all fours running around damaging and tossing enemies he runs near by
Assault
- Fixed issues where the Bomb skill would recover while the Bomb existed at levels 2/3/4.
- Grenade Launcher Damage: 100 -> 85
- Fly Speed: 250/250/250/250 -> 150/150/150/150
Karl
- Increased Stun radius from 128 -> 192
- Karl is now immune to his own stuns
- New model for Junior
- Handler Damage: 28->31
- Bouncing Buddy Damage: 50 -> 60
- Bouncing Buddy Lifetime: 2 -> 1
- Bouncing Buddy Reload: 2 -> 1.75
- Junior now has a lifetime after detection so it no longer has a short lifespan if detected an enemy after being around a while
- New art for Handler
Veteran
- Pros now play a unique animation when getting pulled by the Ka-Claw
- Falcon Damage: 50 -> 40
- Falcon Damage Radius:256 -> 128
Gunner
- Minigun Fire Interval: 0.1 -> 0.15
- Minigun Damage: 16 -> 28
- Dual Minigun Fire Interval: 0.05 -> 0.1
- Dual Minigun Damage: 8 -> 19
Tank
- Jet Gun Damage: 15 -> 18
- Rail Gun Damage: 75 -> 90
- Tank Shield: Reduced recharge and made the recharge only start after the shield is gone
Sniper
- Fixed an issue that cause the freeze to go on much longer than it should.
- Normalize freeze times to 1.5 seconds
- SMG Magazine Size: 10 -> 16
Support
- Made the Firebase range ramp with Support’s level
- Shotgun Minimum Damage: 1 -> 10
- Over Clock Range: 1.25x -> 1.34x
- Firebase Base Sight Range: 1536 -> 1024
- Firebase Damage: 8/15 -> 9/18
- Fixed Hurt Gun from keeping players from jumping, now will apply normal jump debuff when slowed
Combat Girl
- Nail Gun Magazine Size: 10 -> 15
- Fortify Cooldown: 30/15/10/7.5 -> 60/30/20/15
Assassin
- Dagger Damage: 60 -> 55
- Lunge Damage: 70 -> 60
- Sword Damage: 60 -> 55
- Cloak Time: 3/4/6/7.5 -> 7.5/8.5/10/12
- Removed active cloak sound
Gunslinger
- Pistol Damage: 35 -> 33
- Magazine Size: 15 -> 6
- Trigger Happy Cooldown: 30/15/10/7.5 -> 60/30/20/15
- Gun Flurry Cooldown: 30/15/10/7.5 -> 60/30/20/15
- Knee Cap now causes jump debuff like other slow effects
Bots
- Speed increase: 10/20/30 -> 15/30/45 (Bots get speed increase every 5 minutes in crossfire)
- Bouncer Damage: 1000 -> 500
- Bouncer Grapple Damage: 1500 -> 750
- Scrambler Health: 2500 -> 2000
- Scramblers now lock out skills, not drain them
- Shady Bots no longer knockback on their punch
- Shady Bot Melee Damage: 200 -> 150
Other Balance and Adjustments
- Increase bot rating level ramping. 1x to 2.5x -> 1x to 3x
- Reduced collision boxes for most Pros. Players shouldn’t be getting hung up on geometry as much, pros should be slightly more difficult to hit
- Changes the spawn tables so that Jackbots spawn around 25 minutes on opposite lanes
- All slow effects now affect flight speeds
Bug Fixes
- Fixed an issue that allowed certain projectiles to penetrate the player spawn’s protective walls
- Fixed pro passive skills showing up in the pro descriptions in the locker room
- Fixed some chat issues involving special characters like < and >
- Fixed some instances of Tank’s Jet Gun effect not showing up
- Fixed some issues with the Sniper Rifle’s zoom display showing up and staying up
- Fixed some locations around Loco Moco Arena that allowed players to stand on geometry when they shouldn’t be able to
- Fixed Gunners and Tanks taking double headshots
- Fixed chat scrollbar not going away in-game
- Fixed most of the issues with rejoining games
- Fixed, removed, extra category icon in the class chooser that did nothing
- Fixed negative level in XP bar at end game
- Fixed allied Fujibots from blocking Pros
- Fixed Support Heal/Hurt gun from being able to perma-slow
- Fixed Firebases/Combat Kitties from firing at turrets with their shield up
- Fixed some issues with controller settings not saving properly
- Fixed bots getting into player spawners